Elden Ring’s 1.04 patch, launched on Tuesday, is complete of adjustments to the Lands Between: stability changes for massive guns and spells, buffs for masses of weapon ashes, and a heaping supporting of trojan horse fixes. What it would not do, notwithstanding one bullet factor promising “different overall performance improvements,” is restoration Elden Ring’s common stuttering on PC.
Two months in view that Elden Ring’s launch on February 24, FromSoftware hasn’t indicated while or if it will try to patch out the PC overall performance troubles. The builders have as a minimum recounted that the ones troubles exist: simply after release, a Bandai Namco weblog submit stated “We are currently experiencing a few problems which are stopping the sport from gambling nicely below a few conditions.” The submit went on to feature that they “could be continuously running to enhance the sport in order that it may be performed easily on numerous PC environments and platforms” and requested for patience.
I sense like I’ve been patient, and I’ve loved my time with Elden Ring notwithstanding its technical shortcomings. As we wrote in March, Elden Ring’s fulfillment is evidence that framerate is not everything. But months in, I’m more and more pissed off with the aid of using moments of slowdown (after which dashing up as the sport catches as much as in which it is imagined to be) and stutters. Every play consultation up till the 1.04 patch I’d revel in as a minimum one difficult crash to desktop, and I have not performed sufficient in view that 1.04 to recognize if that hassle’s been absolutely fixed. Despite 1.04 promising “expanded on-line multiplayer stability,” I nevertheless had a couple of summoned gamers clearly vanishing from my recreation withinside the direction of an hour, certainly the end result of a misplaced connection.
Elden Ring does as a minimum carry out a ways higher than FromSoftware’s in advance video games after they had been first launched on consoles, and Dark Souls: Prepare to Die Edition became infamously damaged on PC. But because the fulfillment and status of From’s video games has grown, so have the standards—as Digital Foundry declared on release, Elden Ring’s PC model clearly isn’t as top because it needs to be. It’s a disgrace to peer obstacles just like the 60 fps lock and absence of ultrawide support, and the negative mouse/keyboard binding alternatives are a baffling leave out for some thing that need to be rather simple.
But it is the stuttering, that’s possibly triggered or exacerbated with the aid of using Elden Ring’s transfer to DirectX 12, that specifically rankles. This wasn’t a hassle with FromSoftware’s remaining PC recreation, Sekiro—that one ran beautifully, even supposing it became locked at 60 fps with out mods. In Elden Ring the stutters appear even on high-cease hardware, so there may be frustratingly little we will do apart from watch for the builders to make improvements.
Hopefully they come. FromSoftware has certainly been busy updating Elden Ring, solving insects and making stability adjustments, and is historically now no longer the sort of studio to offer a roadmap for pending improvements. So I’m now no longer precisely amazed we have not heard something approximately what is inflicting those problems or what is being performed to restoration them. I love that FromSoftware’s video games depart me to find their mysteries with out tons guidance, however I cannot say the equal for his or her submit-release support.